Sunday, August 18, 2013

My 2013 Demo Reel

Finally I've edited a new Demo Reel with latest works from the last two years.


3D Generalist 2013 Demo Reel from Vahan Sosoyan on Vimeo.

Shoghakat "Desert" - Channel Ident

The Desert - Shoghakat Chennel Ident is symbolizing the Fire as one of the four classical elements.

As I explain in the post bellow my role was to create and integrate CG elements in the shot, do a final lookdev, lighting, rendering and compositing.


Shoghakat "Desert" - Channel Ident from Vahan Sosoyan on Vimeo.

Client: Shoghakat TV
Design, production: Triada Studio
Directing, Creative/Art Directing, Editing - Artashes Stamboltsyan
Sound design - Vardan Sardaryan


Shoghakat "Desert" - Breakdown from Vahan Sosoyan on Vimeo.

Original Plate
Final Shot

Shoghakat "Field" - Channel Ident

The Field - Shoghakat Chennel Ident is symbolizing the earth as one of the four classical elements.

My role in this project was to create and integrate CG elements in the shot, do a final lookdev, lighting, rendering and compositing.


Shoghakat "Field" - Channel Ident from Vahan Sosoyan on Vimeo.

Client: Shoghakat TV
Design, production: Triada Studio
Directing, Creative/Art Directing, Editing - Artashes Stamboltsyan
Sound design - Vardan Sardaryan


Shoghakat "Field" - Breakdown from Vahan Sosoyan on Vimeo.

CG Tree Multi Pass Render Layer Sheet


Original Plate

Final Shot

Wednesday, April 25, 2012

Naiad with Arnold Pipeline Tests

Wanna share some results of intense testing Exotic Matter's Naiad with Solid Angle's Arnold renderer pipeline for simulating and rendering realistic fluids.

As you know Naiad can export generated particles and meshes into Arnold Scene files which can be rendered later procedurally. I used this method cause Naiad's Softiamge buddy is still in dev stage...



This first was one of the last tests I did with Naiad.
The killer whale animation done by Eduard, big thanks to him.
I used Naiad's flip solover, to generate more then 25 million particles, splashes and foam then fed it to NOT (Naiad's Ocean Toolkit) to get dramatic ocean effect.
For lighting I used Arnold's skydome light (IBL) which is extremely great for cinematic lighting stuff.



The second is the simple test of viscous fluid like a chocolate pouring on my previous created fruits turntable, and wanna check that Naiad's fluids have a very stable behavior in high viscous simulations.



And the last is an early test with killer whale jumping done with the same technic like the first one.