Monday, April 25, 2016

ATON v1.1.0 - New Features

I've just released Aton v1.1.0 with couple of new features and a lot of improvements. Now it's also available for Nuke 10 beta, across all the platforms.

Minimum software requirements are Nuke9.0v7 and MtoA at Windows 7, OSX 10.6, Linux GCC 4.2.1 As always it will remain free and open source under New BSD License.

Bellow are the demo video and downloads

1.1.0 Release notes.

 • Multiple frames support: By default it is enabled, meaning Aton is now taking into account the frame attribute supplied by MtoA and syncing Nuke's timeline accordingly, so you can have a sequence of rendered different frames cached in a single Aton node.

 • Enable AOVs toggle: If you Disable AOVs, Aton will start to ignore and not cache them for you. This can come useful if you want to render multiple frames, at the same time keeping the memory usage low.

 • Multiple nodes support: It's now possible to create a multiple Aton nodes either in the same Nuke script or in the separate instance, as well as run renders from a different instances of Maya simultaneously. In order to get this to work, make sure that your Aton node's Port number is matching with the one which has been added to the Aton for Maya GUI.

• Frame Stamp enhancements: Arnold version and Frame numbers have been added to the Status bar, and the Time is now resetting after every IPR iteration.

 • Capture All Frames: It's possible to capture all the rendered frames at once, as a sequence. In this mode the frame number will be inserted in the file names instead of the current date.

 • Increased Performance, Memory optimizations and bug fixes: White scan-lines are no longer visible during rendering, meaning the buffer is now reading by a single thread, which gives a better performance at IPR. All the cached buffers have only 3 channels instead of 4 while the Alpha is a special case for the RGBA channel only.

Thursday, February 4, 2016

ATON 1.0 (Arnold to Nuke)

A long time ago in a galaxy far, far away.... more likely on GitHub there was abandoned repository called "renderconnect", made by Chad Dombrova which itself was a fork from "rmanconnect".

While ago I've forked that out, did some development and finally give it a better name (thanks to Brian Scherbinski).

Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.

Download it from here

Some features I've added
  • MtoA's native IPR directly in Nuke
  • AOVs as appropriate Nuke channels
  • Status bar in the Nuke's viewer, showing the Progress, Memory Usage and Elapsed time 
  • Capture renders to any image format 
  • Stamp on the captures with custom Comments and Status info
  • Render region using Nuke's crop nodes
  • Override Resolution, Camera AA, Motion Blur etc.. just before IPR session, without changing global settings in Maya.

It has been initially designed to work with Maya, but can be easily extended to work with other dcc apps which has Arnold support.

Binaries are compiled against Nuke 9.0 and Arnold on Windows 7, OSX 10.11, Linux GCC 4.1.2

It's based on:
Dan Bethelli's Rmanconnect which is freely available at.
Chad Dombrova's driver for arnold, freely available at. 
Arnold® is a registered trademark of Solid Angle.
Nuke® is a registered trademark of The Foundry.

Wednesday, November 4, 2015

Gyumri Beer "Beach" Ad

TV ad for Gyumri beer brand

Client: Gyumri Beer
Copywriting, direction, design, production: TRIADA Studio

CG Supervising, Compositing, Look Development, Lighting: Vahan Sosoyan
Modeling, Texturing, Characters Look Development: Shavo Kandalyan
Character Animation: Eduard Grigoryan
Rigging, FX and Simulation: Raffi Bedrossian
Music & Sound FX: Ara Torosyan aka Murzo