As you know Naiad can export generated particles and meshes into Arnold Scene files which can be rendered later procedurally. I used this method cause Naiad's Softiamge buddy is still in dev stage...
The killer whale animation done by Eduard, big thanks to him.
I used Naiad's flip solover, to generate more then 25 million particles, splashes and foam then fed it to NOT (Naiad's Ocean Toolkit) to get dramatic ocean effect.
For lighting I used Arnold's skydome light (IBL) which is extremely great for cinematic lighting stuff.
The second is the simple test of viscous fluid like a chocolate pouring on my previous created fruits turntable, and wanna check that Naiad's fluids have a very stable behavior in high viscous simulations.
And the last is an early test with killer whale jumping done with the same technic like the first one.