Thursday, February 4, 2016

ATON 1.0 (Arnold to Nuke)

A long time ago in a galaxy far, far away.... more likely on GitHub there was abandoned repository called "renderconnect", made by Chad Dombrova which itself was a fork from "rmanconnect".

While ago I've forked that out, did some development and finally give it a better name (thanks to Brian Scherbinski).

Aton is Arnold Interface-compatible display driver and Nuke plug-in for direct rendering into the Nuke interface.

Download it from here

Some features I've added
  • MtoA's native IPR directly in Nuke
  • AOVs as appropriate Nuke channels
  • Status bar in the Nuke's viewer, showing the Progress, Memory Usage and Elapsed time 
  • Capture renders to any image format 
  • Stamp on the captures with custom Comments and Status info
  • Render region using Nuke's crop nodes
  • Override Resolution, Camera AA, Motion Blur etc.. just before IPR session, without changing global settings in Maya.

It has been initially designed to work with Maya, but can be easily extended to work with other dcc apps which has Arnold support.

Binaries are compiled against Nuke 9.0 and Arnold on Windows 7, OSX 10.11, Linux GCC 4.1.2

It's based on:
Dan Bethelli's Rmanconnect which is freely available at.
Chad Dombrova's driver for arnold, freely available at. 
Arnold® is a registered trademark of Solid Angle.
Nuke® is a registered trademark of The Foundry.